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Remote Animator for Mobile Game Design Team
This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This is an online position. While work demands may vary, we do need you to be able to check your messages to be able to see when work is available.
Requirements
The position requires strong experience in mobile game art, such as animation and a typical 2d art workflow, as you will be working with design and development team coordinators on each project. Strong experience in Spine is mandatory, so speed and familiarity with the software are essential. This is a fast-paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have.
Responsibilities
Ideally, we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animation needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally, you will be working on several different projects concurrently, so being able to shift at a moment's notice from one project to another is essential. This is a high-volume, fast-paced position.
Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation, such as "enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell", we expect the animator to be able to envision what they can also add to the animation to bring it to life. Creativity and added touches are strong motivation factors for hire.
Important Note
We're in a quieter phase at the moment, so projects may come in sporadically at first. Because of that, we're looking for someone who can stay consistently available and ready to jump in as soon as new work comes through, since our pace can shift quickly and we often need fast turnarounds.
Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty.
Application Questions
Please answer these questions in your cover letter:
- How comfortable are you with Spine?
- How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs?
- Are you comfortable and experienced with game art, sprite sheets, and overall production flow?
- Are you imaginative or do you prefer working with very strict references and detailed animation descriptions?
If you are interested in the position, please respond with examples of your work and your best method of chat (Discord name, etc). Candidates who meet our requirements will be contacted via chat (text only) to further discuss the position. These positions will be filled very quickly!
- Job Types: Part-time, Full-time
- Experience: Spine: 5 years (Preferred)
- Work Location: Remote