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Senior Machine Learning Engineer
Job summary
United States
Work model
Hybrid · 3 days home
Job description
Senior Machine Learning Engineer -- Animation & Real-Time Systems
Location: Fully remote or hybrid in Irvine or San Francisco, CA
Overview
We are partnering with a Series C startup at the forefront of animation and gaming technology, building next-generation 3D avatar systems powered by machine learning. This team is redefining how characters are created, animated, and brought to life in real-time environments.
We are seeking a Senior Machine Learning Engineer with strong experience in animation systems and real-time integration. This role sits at the intersection of ML model development and production-grade runtime systems, with a heavy focus on deploying intelligent animation behaviors into interactive pipelines.
Responsibilities
- Design and develop ML-driven systems for 3D avatar generation, including skeletal structures, rigging, and motion synthesis.
- Build and integrate models for motion prediction, gesture generation, and animation control into real-time pipelines.
- Translate model outputs into production-ready systems within Unity or Unreal Engine environments.
- Develop and optimize runtime systems for animation playback, motion matching, and behavior orchestration.
- Work with mocap data pipelines, including ingestion, cleaning, and model training.
- Collaborate closely with graphics engineers, technical artists, and gameplay teams to ensure seamless integration.
- Contribute across the ML lifecycle, with approximately 25% focused on training and fine-tuning models and 75% on engineering, integration, and runtime systems.
Requirements
- 3+ years of experience in machine learning engineering, graphics, or animation systems.
- Strong proficiency in C++ and Python.
- Hands-on experience with Unity or Unreal Engine in a production environment.
- Deep understanding of animation systems, including skeletons, rigging, motion matching, and behavior trees.
- Experience integrating ML models into real-time systems or interactive applications.
- Familiarity with mocap data processing and animation pipelines.
- Strong systems engineering mindset with the ability to optimize for performance and latency.
Nice to Have
- Experience with character animation, procedural animation, or physics-based animation systems.
- Background in gaming, simulation, or interactive media.
- Familiarity with generative models applied to motion or animation.
- Experience working with large-scale ML pipelines or real-time inference systems.