3D/VFX Artist - Realtime Graphics (Level 2)

Job summary

Bothell
Engineering

Work model

Remote first
Only US
2 days ago
Job description

Job Description

The Transformative Engagement Solutions (TES) organization within Lockheed Martin's Enterprise Operations blends cutting-edge software development with proactive outreach and targeted engagement campaigns. TES turns data-driven insights into actionable, enterprise-wide solutions that spark advantage for Lockheed Martin. By fostering integrity-driven, adaptable teamwork, we deliver disruptive capabilities that boost stakeholder engagement and sustain continuous innovation in support of the company's mission.

The Immersive Design team within TES is hiring a self-driven, creative, and design-oriented junior professional with a cinematic eye to contribute towards the creative process and design of quality immersive 3D animated experiences for Lockheed Martin.

What You Will Be Doing

In this role, you will create and modify production-ready 3D assets optimized for real-time rendering, and develop interactive applications that meet customer requirements. Working closely with programmers and developers, you will efficiently implement art assets and facilitate rapid iteration of application design and aesthetics. As a key member of the creative team, you will help shape design architectures for real-time graphics applications, leveraging 3D models, animations, and visual effects to deliver high-quality solutions.

Who You Are

The ideal candidate for this position is a junior level professional with a strong background in 3D design and development. They should possess intermediate experience with industry-standard tools such as Unreal Engine, Unity, Maya, and Substance Painter, as well as a keen eye for detail in laying out and lighting high-quality, realistic scenes in real-time engines. Additionally, they should have a solid understanding of animation principles, with the ability to animate cameras and 3D assets with ease. Proficiency in Unreal Blueprints and Unreal Sequencer is essential, while experience with Unreal VFX Graph is a plus. Excellent communication and collaborative skills are required, as they will be working closely with cross-functional teams to bring projects to life. Actual app development experience is also highly desirable, providing a valuable perspective in the development process.

Basic Qualifications

  • Experience using development tools such as UNREAL Engine, Unity, or comparable application
  • Proficiency in tools for VFX design (Houdini, Maya, RedShift, Photoshop) or video production (e.g., After Effects, Premiere)
  • Solid understanding and knowledge of digital media, and application development
  • Demonstrated ability to work effectively across organizational boundaries
  • Strong writing and editing skills
  • Ability to thrive in a fast paced and dynamic environment with multiple deadlines
  • Ability to multitask on projects requiring broad skill sets while maintaining meeting time-sensitive deliverables in a fast-paced environment with competing priorities
  • Ability to work in a virtual, team-focused workgroup with a high number of inter-dependencies
  • The ability to work creatively and efficiently, individually, and collaboratively, under pressure to maintain successful delivery of high-quality content.
  • US Citizenship is required due to system access.

Desired Skills

  • Working knowledge of various 3D modeling package such as Maya, Modo, 3DSMAX, etc...
  • Familiar with CAD data and conversion to create optimized polygon meshes
  • An understanding of Physically-Based Rendering (PBR) textures and shaders.
  • Working knowledge of HDRP pipeline in Unity or Unreal engine

Further Information About This Opportunity

This role is fully remote. US Citizenship is required due to system access.

Other Important Information

By applying to this job, you are expressing interest in this position and could be considered for other career opportunities where similar skills and requirements have been identified as a match. Should this match be identified you may be contacted for this and future openings.

Ability to work remotely

Full-time Remote Telework: The employee selected for this position will work remotely full time at a location other than a Lockheed Martin designated office/job site. Employees may travel to a Lockheed Martin office for periodic meetings.

3D/VFX Artist - Realtime Graphics (Level 2) at Lockheed Martin | byebyeoffice.com