SA

SANS Consulting Services, Inc.

UI/UX Designer (DevEx or Developer Experience)

Job summary

San Francisco Bay Area
$70+
Graphic Design

Work model

Hybrid · 3 days home
2 days ago
Job description

PLEASE no third party consultants. Candidates MUST BE US citizen or Green Card holder as this position cannot sponsor any OPT, CPT, F1s, H1-B or H4-EAD.

Candidates must have 7+ to 20 years of working experience as a UI/UX Designer (no programming experience needed as this is a designer job).

  • Candidates for this position must have DEVELOPER EXPERIENCE (DevEx); In the context of user experience (UX) , DevEx refers to the experience of developers who build, maintain, or integrate software products, similar to how UX focuses on the experience of end users.
  • Candidate chosen has had experience with SOFTWARE TOOLING. Software tooling refers to the collection of software tools that developers use to create, test, deploy, maintain, and manage software applications.
  • EXPERT Level with FIGMA an absolute must.
  • 100% CONTRACTING for 1-2 years and possibility of conversion to full-time. Work with a software tech company building a PLATFORM FOR RELEASE DEPLOYMENT OF SOFTWARE CODE into production. 60% is creating UI Dashboard and 40% UX workflow of the software development process that will be used by hundreds of software developers.

Job Title -- UI/UX User Interface (UI) Designer

Job Location - Remote (Preferably in San Francisco, CA - 94103)

Job Description - We're looking for a ++DESIGNER to help shape the future of Release Platform, Software Technology firm single pane of glass (like a dashboard) for managing the release and deployment lifecycle. (knowledge of release and deployment is helpful)++

This role will partner closely with engineering and cross-functional stakeholders to ++design a clear, scalable, and intuitive experience for planning, executing, monitoring, and improving software releases++ . The work is expected to be ongoing over the next year and is best suited for someone comfortable owning ++large, complex internal tooling problems from discovery through delivery++ .

What this designer will work on:

  • Define the ++end-to-end user experience for how Software Technology firm teams++manage releases and deployments
  • Simplify complex operational and technical workflows into intuitive product flows
  • Design experiences for visibility, control, confidence, and accountability across the release lifecycle
  • ++Create workflows and patterns for tasks such as release readiness, change review, deployment tracking, rollout status, incident awareness, and rollback suppor t <--- ASK ABOUT THIS++
  • Partner with engineering to translate existing platform capabilities into usable product experiences
  • Identify where the current experience is confusing, fragmented, manual, or hard to scale
  • Build a coherent interaction model and visual language for a high-signal internal platform
  • ++Produce wireframes, polished mocks, prototypes, and UX recommendations that can be implemented iteratively++

What success looks like:

  • Teams can understand release state quickly without needing to piece together information from multiple tools
  • Core release workflows are easier to learn, faster to use, and more reliable under pressure
  • The platform feels opinionated and cohesive rather than operationally fragmented
  • Engineers and release stakeholders have better confidence in deployments and change visibility
  • Design work establishes a strong foundation that can evolve with the platform over time as well as apply certain components to be shared across internal tools.

Responsibilities:

  • Partner with ++engineering, Technical Program Manager and stakeholders++ to understand ++current release and deployment workflows++
  • Turn ambiguous operational problems into ++clear UX flows and design proposals++
  • ++Map user journeys, roles, states, edge cases, and decision points across the release lifecycle++
  • Design for dense information environments, ++technical users, and high-consequence workflows++
  • Create reusable ++UI patterns for internal platform experiences++
  • Present work clearly, gather feedback, and iterate quickly
  • Balance short-term improvements with longer-term platform vision
  • Help define where product thinking, information architecture, and UX consistency are most needed

Ideal background:

  • Strong experience ++designing internal tools, enterprise products, or operational workflows++
  • Ability to make complex systems ++feel simple without losing critical detail++
  • Strong systems thinking and information architecture skills
  • ++Experience designing dashboards, workflow-heavy tools, or configuration-heavy products++
  • Comfort working with ++engineers on ambiguous early-stage product and platform problems++
  • ++Strong proficiency in wireframing, prototyping, and high-fidelity UI design++
  • ++Experience designing for states, edge cases, permissions, and operational risk++
  • ++Clear communication and the ability to work asynchronously with technical stakeholders++

Nice to have:

  • Experience with ++release management, developer platforms, deployment tooling, or observability-adjacent workflows++
  • Experience designing for ++platform, DevEx, infrastructure, or reliability-oriented teams++
  • Familiarity ++with highly technical users and operational decision-making environments++
  • Experience ++helping define product direction when the initial design vision is not yet fully formed++