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PLEASE no third party consultants. Candidates MUST BE US citizen or Green Card holder as this position cannot sponsor any OPT, CPT, F1s, H1-B or H4-EAD.
Candidates must have 7+ to 20 years of working experience as a UI/UX Designer (no programming experience needed as this is a designer job).
- Candidates for this position must have DEVELOPER EXPERIENCE (DevEx); In the context of user experience (UX) , DevEx refers to the experience of developers who build, maintain, or integrate software products, similar to how UX focuses on the experience of end users.
- Candidate chosen has had experience with SOFTWARE TOOLING. Software tooling refers to the collection of software tools that developers use to create, test, deploy, maintain, and manage software applications.
- EXPERT Level with FIGMA an absolute must.
- 100% CONTRACTING for 1-2 years and possibility of conversion to full-time. Work with a software tech company building a PLATFORM FOR RELEASE DEPLOYMENT OF SOFTWARE CODE into production. 60% is creating UI Dashboard and 40% UX workflow of the software development process that will be used by hundreds of software developers.
Job Title -- UI/UX User Interface (UI) Designer
Job Location - Remote (Preferably in San Francisco, CA - 94103)
Job Description - We're looking for a ++DESIGNER to help shape the future of Release Platform, Software Technology firm single pane of glass (like a dashboard) for managing the release and deployment lifecycle. (knowledge of release and deployment is helpful)++
This role will partner closely with engineering and cross-functional stakeholders to ++design a clear, scalable, and intuitive experience for planning, executing, monitoring, and improving software releases++ . The work is expected to be ongoing over the next year and is best suited for someone comfortable owning ++large, complex internal tooling problems from discovery through delivery++ .
What this designer will work on:
- Define the ++end-to-end user experience for how Software Technology firm teams++manage releases and deployments
- Simplify complex operational and technical workflows into intuitive product flows
- Design experiences for visibility, control, confidence, and accountability across the release lifecycle
- ++Create workflows and patterns for tasks such as release readiness, change review, deployment tracking, rollout status, incident awareness, and rollback suppor t <--- ASK ABOUT THIS++
- Partner with engineering to translate existing platform capabilities into usable product experiences
- Identify where the current experience is confusing, fragmented, manual, or hard to scale
- Build a coherent interaction model and visual language for a high-signal internal platform
- ++Produce wireframes, polished mocks, prototypes, and UX recommendations that can be implemented iteratively++
What success looks like:
- Teams can understand release state quickly without needing to piece together information from multiple tools
- Core release workflows are easier to learn, faster to use, and more reliable under pressure
- The platform feels opinionated and cohesive rather than operationally fragmented
- Engineers and release stakeholders have better confidence in deployments and change visibility
- Design work establishes a strong foundation that can evolve with the platform over time as well as apply certain components to be shared across internal tools.
Responsibilities:
- Partner with ++engineering, Technical Program Manager and stakeholders++ to understand ++current release and deployment workflows++
- Turn ambiguous operational problems into ++clear UX flows and design proposals++
- ++Map user journeys, roles, states, edge cases, and decision points across the release lifecycle++
- Design for dense information environments, ++technical users, and high-consequence workflows++
- Create reusable ++UI patterns for internal platform experiences++
- Present work clearly, gather feedback, and iterate quickly
- Balance short-term improvements with longer-term platform vision
- Help define where product thinking, information architecture, and UX consistency are most needed
Ideal background:
- Strong experience ++designing internal tools, enterprise products, or operational workflows++
- Ability to make complex systems ++feel simple without losing critical detail++
- Strong systems thinking and information architecture skills
- ++Experience designing dashboards, workflow-heavy tools, or configuration-heavy products++
- Comfort working with ++engineers on ambiguous early-stage product and platform problems++
- ++Strong proficiency in wireframing, prototyping, and high-fidelity UI design++
- ++Experience designing for states, edge cases, permissions, and operational risk++
- ++Clear communication and the ability to work asynchronously with technical stakeholders++
Nice to have:
- Experience with ++release management, developer platforms, deployment tooling, or observability-adjacent workflows++
- Experience designing for ++platform, DevEx, infrastructure, or reliability-oriented teams++
- Familiarity ++with highly technical users and operational decision-making environments++
- Experience ++helping define product direction when the initial design vision is not yet fully formed++